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Arcane Mercenary

Human Fighter 5/Sorcerer 6
LN Medium humanoid
Init +2; Senses Listen +1, Spot +1
Languages Common, empathic link

AC 15, touch 12, flat-footed 13
hp 61 (11 HD)
Fort +7, Ref +5, Will +7
Speed 30-ft (6 sq)
Melee +1 longsword +12/+7 (1d8+5/19-20)
Ranged mwk composite longbow +11/+6 (1d8+2/x3)
Base Atk +8; Grp +10
Atk Options Point Blank Shot, Precise Shot
Combat gear wand of magic missles 5th, potion of barkskin (+3), 4 potions of cure light wounds
Spells known (CL 6th, 5% arcane spell failure chance):
3rd (4/day, DC 17) - scintillating sphere
2nd (6/day, DC 16) - blindness/deafness, bull's strength
1st (7/day, DC 15) - burning hands, enlarge person, net of shadows, ray of enfeeblement (+10 ranged touch)
0 (6/day, DC 14) - acid splash (+10 ranged touch), detect magic, light, open/close, read magic, resistance, touch of fatigue

Abilities Str 14, Dex 14, Con 12, Int 10, Wis 8, Cha 18
SQ familiar, share spells
Feats Alertness* (if familiar within 5-ft), Combat Casting, Craft Magic Arms and Armor, Iron Will, Point Blank Shot, Precise Shot, Still Spell, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Concentration +5, Intimidate +12, Knowledge (arcana) +9, Listen +1, Ride +10, Spellcraft +11, Spot +1
Possessions combat gear plus +2 buckler, +1 longsword, mwk composite longbow (+2 St bonus) with 20 arrows, cloak of Charisma +2, 44 gp

CR 11

Encounter Treasure

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Race keywords: Human
Class keywords: Fighter, Sorcerer
Sourcebooks: Dungeon Master's Guide II, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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