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Dwarven Earth Wizard

Male Dwarf Wizard 5/Earth Elemental Savant 4
LG Medium Humanoid
Init +2; Senses Listen +7, Spot +7
Languages Dwarven, Common, Gnome, Orc, Terran

AC 16 (+2 Dex, +2 Natural, +2 Bracers); Touch 12, Flat-Footed 14
hp 54 (9 HD)
Immune Sleep
Resist Acid (10)
Fort +7, Ref +6, Will +11 +2 versus poison

Speed 20 ft
Melee +2 Dagger +7 (1d4+3)
Masterwork Club +6 (1d6+1)
Ranged Masterwork Light Crossbow +7 (1d8)
Base Atk +4; Grp +5
Special Actions Spells
Combat gear Bolts (10), Scroll - stoneskin, scroll - wall of stone, scroll - summon monster V, potion - displacement
Spells prepared 5th - vitriolic sphere
4th - greater invisibility, orb of acid, stone skin
3rd - dispel magic, greater mage armor, stony grasp, summon monster III
2nd - earthen grasp, melf's acid arrow (x2), resist fire, spider climb
1st - expeditious retreat, fist of stone, lesser orb of acid, magic missile, shield
0 - acid splash, detect magic (x2), mage hand

Abilities Str 12, Dex 15, Con 17, Int 18, Wis 12, Cha 10
SQ Dark Vision 60 ft, Dwarf Traits
Feats Scribe Scroll, Augment Summoning, Combat Casting, Energy Substitution (acid), Spell Focus (conjuration), Spell Penetration
Skills Concentration +15, Decipher Script +10, Knowledge (arcana) +16, Knowledge (architecture & engineering) +10, Knowledge (the planes) +16, Listen +7, Spellcraft +16, Spot +7
Possessions combat gear plus Combat gear plus +2 Dancing Dagger, Masterwork Light Crossbow, Amulet of Natural Amrmor +2, Bracers of Armor +2
Spellbook 5th - summon monster V, vitriolic sphere, wall of stone
4th - burning blood, greater invisibility, orb of acid, stoneskin, stone shape
3rd - arcan sight, dispel magic, fireball, greater mage armor, halt undead, resonating bolt, stony grasp, summon monster III
2nd - alter self, arcane lock, detect thoughts, earthen grasp, invisibility, melf's acid arrow, resist fire, scorchig ray, see invisibility, shatter, spider climb
1st - alarm, endure elements, expeditious retreat, fist of stone, identify, lesser orb of acid, mage armor, magic missile, ray of enfeeblement, shield, ventriliquism
0 - acid splash, arcane mark, detect magic, disrupt undead, mage hand, mending, ray of frost, read magic, resistance
Elemental Specialty - Any spell with an energy descriptor automatically deal chosen energy type (acid) Energy Penetration (+2 to overcome spell resistance)
Height 4'6; Weight 155 lbs.; Hair gray; Skin light brown; Age 95;

CR 9

Encounter Treasure

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Race keywords: Dwarf
Class keywords: Earth Elemental Savant, Elemental Savant, Wizard
Sourcebooks: Complete Arcane, Dungeon Master's Guide, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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