Vampire Sorcerer
Human Vampire Sorcerer 13
NE Medium Undead (augmented humanoid)
Init +10;
Senses Darkvision 60 ft.; Listen +11, Spot +11
Languages Common, Giant
AC 31 (+6 Dex, +5 armor, +2 deflection, +8 natural), Touch 18, Flat-footed 25
hp 90 (13 HD); 10/silver and magic, fast healing 5
Resist Cold 10, Electricity 10
Fort +11,
Ref +17,
Will +16
Speed 30
Ranged Ray +12
Melee Slam + 8 (1d6+2) or Touch +8
Base Atk +6;
Grp +8
Def Options Dodge
Combat gear Staff of Divination (30 charges), 4 Potions of
Inflict Serious Wounds
Spells known 6 (5/day; DC 25) --
Bigby's Forceful Hand, Mass Suggestion (DC 27)
5 (8/day; DC 24) --
Hold Monster (DC 26), Magic Jar, Summon Monster V
4 (8/day; DC 23) --
Charm Monster (DC 24), Crushing Despair (DC 24), Shout, Stoneskin
3 (8/day; DC 22) --
Dispel Magic, Fly, Haste, Tongues
2 (8/day; DC 21) --
Detect Thoughts, Melf's Acid Arrow, Resist Energy, See Invisibility, Tasha's Hideous Laughter (DC 23)
1 (9/day; DC 20) --
Alarm, Disguise Self, Identify, Shield, Sleep (DC 22)
0 (6/day; DC 19) --
Acid Splash, Dancing Lights, Daze (DC 21), Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Read Magic
Abilities Str 14, Dex 22, Con --, Int 14, Wis 12, Cha 28
SQ Alternate Form, Gaseous Form, Spider Climb, Turn Resistance +4, Undead Traits
Feats Alertness, Combat Reflexes, Dodge, Greater Fortitude, Greater Spell Focus (enchantment), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Spell Focus (enchantment), Spring Attack
Skills Bluff +33, Diplomacy +17, Hide +14, Knowledge (arcana) +18, Listen +11, Move Silently +14, Search +10, Sense Motive +17, Spellcraft +20, Spot +11
Possessions combat gear plus
Ring of Resistance +5, Cloak of Charisma +6, Bracers of Armor +5, Gloves of Dexterity +4, Amulet of Natural Armor +2, Ring of Protection +2
Blood Drain, Child of the Night, Dominate (DC 25), Create Spawn, Energy Drain