Brax - Rogue Ghost
Male halfling rogue 13
NE Small Undead (augmented Humanoid, Halfling, Incorpeal)
Darkvision 60-ft; Listen +25, Spot +25
Common, Halfling, Orc
21, touch 16, flat-footed 21 (+1 size, +5 dex, +4 armor, +1 shield)
45 (13 HD)
+2 against fear, Evasion, Trap Sense
20-ft, fly 30-ft (perfect)
Melee +5 ghost touch wounding short sword
telekinesis (325 lb max) +11 (1d6 for 25-lbs)
corrupting gaze, malevolence, telekinesis, sneak attack +7d6
improved uncanny dodge, uncanny dodge
Str 12, Dex 20, Con --, Int 13, Wis 12, Cha 14
+1 racial bonus on all saving throws, +1 racial bonus on attack rolls with thrown weapons and slings, fly, manifestation, rejuvenation, trapfinding, turn resistance
Skill Focus (Hide), Skill Focus (Move Silently), Stealthy, Weapon Finesse, Weapon Focus (short sword)
Balance +6, Climb +2, Escape Artist +20, Hide +42, Jump -2, Listen +25, Move Silently +27, Ride +4, Search +25, Sleight of Hand +20, Spot +25, Swim -1, Tumble +20, Use Magic Device +18, Use Rope +4
Possessions cloak of elvenkind
Improved Uncanny Dodge
(Ex): no longer be flanked, except by a level 17 rogue.
+2 morale bonus on saving throws against fear
(Ex): +4 to Reflex saves and AC against traps.
(Su): blast living beings with a glance, at a range of up to 30 feet. Creatures that meet gaze must succeed on a Fortitude save (DC 18) or take 2d10 points of damage and 1d4 points of Charisma damage.
(Su): Once per round, while ethereal, merge body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 13), except that it does not require a receptacle. To use this ability, must be manifested and must try move into the target's space; moving in this way does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 17). A creature that successfully saves is immune to malevolence for 24 hours, and cannot enter the target's space. If the save fails, then vanish into the target's body.
(Su): use telekinesis as a standard action (caster level 13, 325 lbs max, 130 range). When use this power, must wait 1d4 rounds before using it again.
(Su): dwell on the Ethereal Plane and, as an ethereal creature, cannot affect or be affected by anything in the material world. When manifested be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source.
(Su): 'destroyed' spirit will often restore itself in 2d4 days. return to old haunts with a successful level check (1d20+13) against DC 16.
(Ex): the ability to fly at 30 ft.(perfect).
(Ex): +4 turn resistance.
+1 racial bonus on attack rolls with thrown weapons and slings.
+1 racial bonus on all saving throws
+2 racial bonus on Climb, Jump, Listen, and Move Silently checks.