DM Tools

No Prep Time, No Problem!

Brax - Rogue Ghost

Male halfling rogue 13
NE Small Undead (augmented Humanoid, Halfling, Incorpeal)
Init +5; Senses Darkvision 60-ft; Listen +25, Spot +25
Languages Common, Halfling, Orc

AC 21, touch 16, flat-footed 21 (+1 size, +5 dex, +4 armor, +1 shield)
hp 45 (13 HD)
Immune undead traits
Fort +5, Ref +14, Will +6 +2 against fear, Evasion, Trap Sense

Speed 20-ft, fly 30-ft (perfect)
Melee +5 ghost touch wounding short sword +20/+15 (1d4+6/19-20)
Ranged telekinesis (325 lb max) +11 (1d6 for 25-lbs)
Base Atk +9; Grp +6
Atk Options corrupting gaze, malevolence, telekinesis, sneak attack +7d6
Def Options improved uncanny dodge, uncanny dodge

Abilities Str 12, Dex 20, Con --, Int 13, Wis 12, Cha 14
SQ +1 racial bonus on all saving throws, +1 racial bonus on attack rolls with thrown weapons and slings, fly, manifestation, rejuvenation, trapfinding, turn resistance
Feats Skill Focus (Hide), Skill Focus (Move Silently), Stealthy, Weapon Finesse, Weapon Focus (short sword)
Skills Balance +6, Climb +2, Escape Artist +20, Hide +42, Jump -2, Listen +25, Move Silently +27, Ride +4, Search +25, Sleight of Hand +20, Spot +25, Swim -1, Tumble +20, Use Magic Device +18, Use Rope +4
Possessions cloak of elvenkind
Improved Uncanny Dodge (Ex): no longer be flanked, except by a level 17 rogue.
+2 morale bonus on saving throws against fear
Trap Sense (Ex): +4 to Reflex saves and AC against traps.
Corrupting Gaze (Su): blast living beings with a glance, at a range of up to 30 feet. Creatures that meet gaze must succeed on a Fortitude save (DC 18) or take 2d10 points of damage and 1d4 points of Charisma damage.
Malevolence (Su): Once per round, while ethereal, merge body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 13), except that it does not require a receptacle. To use this ability, must be manifested and must try move into the target's space; moving in this way does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 17). A creature that successfully saves is immune to malevolence for 24 hours, and cannot enter the target's space. If the save fails, then vanish into the target's body.
Telekinesis (Su): use telekinesis as a standard action (caster level 13, 325 lbs max, 130 range). When use this power, must wait 1d4 rounds before using it again.
Manifestation (Su): dwell on the Ethereal Plane and, as an ethereal creature, cannot affect or be affected by anything in the material world. When manifested be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source.
Rejuvenation (Su): 'destroyed' spirit will often restore itself in 2d4 days. return to old haunts with a successful level check (1d20+13) against DC 16.
Fly (Ex): the ability to fly at 30 ft.(perfect).
Turn Resistance (Ex): +4 turn resistance.
+1 racial bonus on attack rolls with thrown weapons and slings.
+1 racial bonus on all saving throws
Skills +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.

CR 15

Encounter Treasure

Show / Hide Random Traits


Race keywords: Ghost, Ghost, Halfling, Halfling, Halfling, Ghost
Class keywords: Rogue
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information