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Guild Trapsmith and Protector (Dagger Guild)

Male Human Rogue 3/Abjurer 5/Arcane Trickster 8
NE Medium Humanoid
Init +8; Senses Listen +5, Spot +5
Languages Common, Dwarven, Gnome

AC 21 (+4 Dex, +3 Armor, +2 Deflection, +2 Natural), Flat-footed 17, Touch 16
hp 62 (16 HD)
Resist Evasion
Fort +5, Ref +14, Will +12 +1 Trap sense

Speed 30 ft
Ranged +13 +1 Returning Dagger (1d4+1, 19-20/x2)
Melee +9/+4 +1 Returning Dagger (1d4+1, 19-20/x2)
Base Atk +8; Grp +8
Atk Options Acidic Splatter, Sneak Attack +6d6, Impromptu Sneak Attack 2/day, Point Blank Shot, Precise Shot
Def Options Evasion, Trap Sense +1
Combat gear +1 Returning Dagger (8,302 gp), Potion of Cure Moderate Wounds (300 gp), and Wands of Mirror Image (Charges: 6) (540 gp) and Shield (Charges: 12) (180 gp).
Spells prepared Abjurer Spells Prepared (CL 13th; +13 ranged)
7th (1+1/day, DC 23) -- Spell Turning*, Summon Monster VII
6th (3+1/day, DC 22) -- Acid Fog+, Disintegrate, Guards and Wards*, True Seeing
5th (4+1/day, DC 21) -- Mordenkainen`s Private Sanctum*, Sending, Telekinesis, Teleport, Wall of Force
4th (5+1/day, DC 20) -- Dimension Door, Evard`s Black Tentacles, Illusory Wall, Invisibility, Greater, Orb of Acid+, Stoneskin*
3rd (5+1/day, DC 19) -- Acid Breath+, Dispel Magic*, Haste, Lightning Bolt, Rainbow Blast, Slow
2nd (6+1/day, DC 18) -- Blinding Color Surge, Cloud of Knives, Melf`s Acid Arrow+, Resist Energy*, Scorching Ray, Spider Climb, Web
1st (6+1/day, DC 17) -- Alarm*, Expeditious Retreat, Ice Dagger, Magic Missile, Orb of Acid+, Lesser, Orb of Cold, Lesser, Persistent Blade
0 (4+1/day, DC 16) -- Acid Splash+, Flare, Mage Hand, Prestidigitation, Resistance*
* = Abjuration spell, + = acid spell (CL 14th)

Abilities Str 10, Dex 18, Con 13, Int 23, Wis 12, Cha 8
Feats Acidic Splatter, Combat Casting, Craft Wand, Craft Wondrous Item, Improved Initiative, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Focus (Ranged Spell)
Skills Appraise +10, Bluff +4, Concentration +19 (+23 casting defensively), Craft (Trapmaking) +27, Decipher Script +13, Disable Device +27, Disguise -1 (+1 acting), Escape Artist +11, Intimidate +5, Knowledge (Arcana) +11, Listen +5, Open Lock +10, Search +25, Spellcraft +26, Spot +5, Use Magic Device +18
Possessions combat gear plus 23 gp, Thieves` tools, Masterwork (100 gp), Trapmaker`s tools, Masterwork (55 gp), Amulet of Natural Armor +2 (8,000 gp), Ring of Protection +2 (8,000 gp), Gloves of Dexterity +4 (16,000 gp); Headband of Intellect +4 (16,000 gp); Bracers of Armor +3 (9,000 gp)
Spellbook 7th -- All prepared, plus Scying, greater*
6th -- All prepared, plus Dispel Magic, greater*
5th -- All prepared, plus Break Enchantment*, Permanency, Rary's Telepathic Bond
4th -- All prepared, plus Fire Trap, Globe of Invulnerability*
3rd -- All prepared, plus Arcane Sight*, Clairvoyance/Clairaudience*, Explosive Runes, Nondetection*, Protection from Energy*, Sepia Snake Sigil
2nd -- All prepared, plus Arcane Lock*, Cat`s Grace, Darkvision, Fox`s Cunning, Ice Knife, Knock, Locate Object, Mirror Image, Obscure Object, See Invisibility*
1st -- All prepared, plus Hold Portal*, Identify, Mage Armor, Protection from Good*, Shield*, True Strike
0 -- All, except for Enchantment, Necromancy
* Denotes specialization in Abjuration spells, opposed schools are Enchantment and Necromancy.
Impromptu Sneak Attack (2/day), Ranged Legerdemain (2/day), Evasion, Sneak Attack +6d6, Trap Sense +1, Trapfinding.
Height 5' 6; Weight 176 lbs.; Hair Shaved head; Skin Pasty; Age 32; Patron Deity Vecna,

CR 16

Encounter Treasure

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Race keywords: Human
Class keywords: Abjurer, Arcane Trickster, Rogue, Wizard, Wizard, Abjurer
Sourcebooks: Complete Mage, Dungeon Master's Guide, Player's Handbook, Player's Handbook II, Spell Compendium

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