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Advanced Fiendish Owlbear

Advanced Fiendish Owlbear
NE Huge Magical Beast (Extraplanar)
Init +0; Senses Darkvision 60 ft., scent; Listen +10, Spot +10

AC 16 (-2 Size, +8 natural), touch 8, flat-footed 16
hp 112 (9 HD); DR 5/magic
SR 14
Resist Cold 10, Fire 10
Fort +13, Ref +6, Will +3
Speed 30 ft.
Melee 2 Claws +18 (1d8+10) and 1 bite +16 (2d6+5)
Space/Reach 15 ft./10 ft.
Base Atk +6; Grp +24
Atk Options Improved Grab, Smite Good

Abilities Str 30, Dex 10, Con 25, Int 2, Wis 12, Cha 10
Feats Alertness, Multiattack, Power Attack, Track
Skills Listen +10, Spot +10
The advanced fiendish owlbear's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Improved Grab (Ex): To use this ability, the advanced fiendish owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Smite Good (Su): Once per day the advanced fiendish owlbearcan make a normal melee attack to deal 9 extra damage against a good foe.

CR 8

Encounter Treasure

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Race keywords: Fiendish, Fiendish, Owlbear, Owlbear, Owlbear, Fiendish
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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