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Warshark Mount

Large Warshark
N Large Animal (Aquatic)
Init +7; Senses Blindsense, keen scent; Listen +9, Spot +9

AC 16 (-1 size, +2 Dex, +4 natural), touch 12, flat-footed 13
hp 50 (8 HD)
Fort +9, Ref +9, Will +4
Speed 70 ft.
Melee Bite +10 melee (2d6+7)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +15

Abilities Str 20, Dex 16, Con 16, Int 1, Wis 14, Cha 2
Feats Alertness, Improved Inititiative, Improved Natural Attack (Bite)
Skills Listen +9, Spot +9, Swim +13
Blindsense (Ex): The warshark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): The warshark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: The warshark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Any rider on the warshark receives a +2 Circumstance bonus on Ride checks

CR 3

Encounter Treasure

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Race keywords: Class keywords: Sourcebooks: Monster Manual, Monster Manual II

— Contributed by Guild Lieutenant Guildmaster

 

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