Warshark Mount
Large Warshark
N Large Animal (Aquatic)
Init +7;
Senses Blindsense, keen scent; Listen +9, Spot +9
AC 16 (-1 size, +2 Dex, +4 natural), touch 12, flat-footed 13
hp 50 (8 HD)
Fort +9,
Ref +9,
Will +4
Speed 70 ft.
Melee Bite +10 melee (2d6+7)
Space/Reach 10 ft./5 ft.
Base Atk +6;
Grp +15
Abilities Str 20, Dex 16, Con 16, Int 1, Wis 14, Cha 2
Feats Alertness, Improved Inititiative, Improved Natural Attack (Bite)
Skills Listen +9, Spot +9, Swim +13
Blindsense (Ex): The warshark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): The warshark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: The warshark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Any rider on the warshark receives a +2 Circumstance bonus on Ride checks