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Boosted Anathemic Carapace (6th Level)

Construct Construct 10
N Large Construct
Init +1; Senses Darkvision 60', Low-Light Vision; Listen +0, Spot +0

AC 29 (+1 Dex, -1 Size, +15 Natural, +4 Deflection); Touch 14, Flat-Footed 28
hp 85 (10 HD); DR 10/Magic
Immune Construct Traits
Fort +3, Ref +4, Will +3
Speed 40 ft.
Melee 2 Slams +17 (1d8+11)
Space/Reach 10-ft x 10-ft/10-ft.
Base Atk +9; Grp +22
Atk Options Power Attack, Improved Bull Rush
Special Actions Anathemic detonation

Abilities Str 33, Dex 13, Con --, Int --, Wis 11, Cha 10
SQ Anathemic Detonation (Su): An anathemic carapace is brimming with latent energy that explodes in a destructive burst if the construct is destroyed, dealing a maximum of 1d6 points of damage plus an additional 1d6 per Hit Die to every adjacent creature, Reflex save (DC 15) for half. For example, a 6th-level anathemic carapace can detonate and deal 11d6 points of fire damage if it is destroyed in the first round of an encounter. For each round thereafter, the damage potential is reduced by 1d6, so that if the example construct is destroyed in the third round, the detonation deals 9d6 points of fire damage. Heavy Deflection (Ex): An Anethemic Carapace has a +4 deflection bonus to AC (Boost Construct extra ability).
Feats Improved Bull Rush, Power Attack
Skills Listen +0, Spot +0

CR 7

Encounter Treasure

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Race keywords: Anathemic Carapace, Astral Construct, Construct
Class keywords:
Sourcebooks: Complete Psionic, Expanded Psionics Handbook

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