Company Wizard
Human Fighter 1/Wizard 7
Medium humanoid (human)
Init +5;
Senses Listen +2, Spot +2
Languages Common, Elvish, Dwarvish, Gnome
AC 12, touch 12, flatfooted 11
hp 30 (8 HD)
Fort +5,
Ref +4,
Will +6
Speed 30'
Ranged +1 shortbow +6 (1d6+1/x3 Range 60')
Melee Mwk Rapier +6 (1d6+1/17-20 x2)
Base Atk +4;
Grp +5
Atk Options Point blank shot, precise shot
Combat gear 4 cold iron arrows, 4 silver arrows, 4 adamantine arrows, 10 normal arrows, 2 flasks of alchemist's fire, 1 cure serious wounds potion, 2 cure moderate wounds potions, potion of true strike, potion of mage armor
Spells prepared 4th--(DC17) Extended Fly
3rd--(DC16) Sleet Storm, Lightning Bolt
2nd--(DC15) Extended Mage Armor, Mel'fs Acid Arrow, Tasha's Hideous Laughter, Summon Swarm
1st--(DC14) Ray of Enfeeblement, Magic Missile, True Strike, Shocking Grasp, Shield
Abilities Str 12, Dex 12, Con 10, Int 15, Wis 10, Cha 10
Feats , Brew Potion, Extend Spell, Improved Initiative, Point Blank Shot, Precise Shot, Scribe scroll, Skill Focus-Concentration, Summon Familiar
Skills All Knowledge Skills +4, Concentration +13, Craft (Alchemy) +11, Handle Animal +5, Listen +2, Ride +4, Search +2, Spellcraft +13, Spot +2, Swim +5
Possessions combat gear plus Light war horse with basic camping gear
Spellbook Spellbook contains all spells prepared + more spells at DM's discretion