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Rakshasa Scion of Kyuss

Male Rakshasa Undead 7
CE Medium Undead
Init +2; Senses Darkvision 60'; Listen +16, Spot +14
Auras Evil, Fear aura 40'
Languages Common, Infernal, Undercommon

AC 29 (+3 Armor, +3 Dex, +11 Natural, +2 Deflection); Touch 15, Flat-Footed 26
hp 49 (7 HD); DR 15/good and piercing, fast healing 5
Immune Undead traits; SR 27
Resist +4 Turn Resistance
Fort +5, Ref +8, Will +8
Speed 40 ft.
Melee 2 Claws +8 (1d4+5 + Kyuss worm) and
Bite +3 (1d6 + 2 + Kyuss worm)
Ranged Worm +6 (Special)
Base Atk +7; Grp +8
Atk Options Detect Thoughts, Spells
Special Actions Detect Thoughts, Change Shape, fear aura, Implant Worm, Worm Expulsion
Combat gear Potion of dragon breath -- cone of acid (5th level caster), Wand of orb of force (7th level caster, 15 charges)
Spells known CL 7th -- Save DC 18 plus spell level -- ranged to hit +10
3rd level (6/day - Save DC 18) -- the worm within, scintillating sphere
2nd level (8/day - Save DC 17) -- path of worms, ray of weakness, scorching ray
1st level (8/day - Save DC 16) -- ray of enfeeblement, magic missile, lesser orb of cold, shield, summon undead I
0-level (6/day - Save DC 15) -- read magic, ray of frost, mage hand, ghost sound, detect magic, electric jolt, acid splash

Abilities Str 20, Dex 16, Con --, Int 16, Wis 16, Cha 27
Feats Alertness, Combat Casting, Dodge, Toughness, Wormbound
Skills Bluff +19, Concentration +11, Diplomacy +9, Disguise +19 (+21 if acting), Intimidate +7, Knowledge (Arcana) +4, Listen +16, Move Silently +14, Perform (Oratory) +15, Sense Motive +12, Spellcraft +13, Spot +14
Possessions combat gear plus Bracers of Armor +3 with Dexterity +2, Ring of Protection +2, Lesser Metamagic Rod -- Empower Spell, Cloak of Resistance +3, Amulet of Health +4, Headband of Charisma +4
Fear Aura (Su) -- As a fear spell with a 40-ft. radius effect. Will DC 21. DC is Charisma based.
Implant Worm (Su) -- Once per round as a free action, a scion of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a natural attack, but it can also make the transfer by means of a successful melee touch attack or a ranged touch attack, hurling a worm at a foe from a distance of up to 20 feet.
Worm Expulsion (Su) -- Once per day as a standard action, a scion of Kyuss can cause a 20-foot burst of worms from its body. Each creature in the area is coated with 2d4 worms.
Detect Thoughts (Su) -- A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 18 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Change Shape (Su) -- A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.
Height 6'4"; Weight 240 lbs.; Hair Tiger Fur; Skin Green Worms; Eyes Yellow; Patron Deity Kyuss,

CR 12

Encounter Treasure

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Race keywords: Rakshasa, Scion of Kyuss
Class keywords:
Sourcebooks: Arms and Equipment Guide, Draconomicon, Dragon Magazine: 307, Dragon Magazine: 343, Dungeon Master's Guide, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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