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Dalmasca, Archmage

Female Human Sorcerer 20
NG Medium Humanoid
Init +6; Senses Listen +0, Spot +0
Languages Common

AC 36 (+6 Dex, +5 armor, +5 deflection, +5 natural, +5 shield), Touch 21, Flat-footed 30
hp 191 (20 HD)
Fort +17, Ref +18, Will +17
Speed 30
Melee Staff +10 (1d6) or Touch +10
Ranged Ranged Touch +16
Base Atk +10; Grp +10
Combat gear Staff of Force (Bigby's Crushing Hand, Otiluke's Telekinetic Sphere, Wall of Force)
Spells known 9th (7/day; DC 29) -- Dominate Monster, Foresight, Meteor Swarm
8th (7/day; DC 28) -- Mass Charm Monster, Mind Blank, Polar Ray
7th (7/day; DC 27) -- Delayed Blast Fireball, Greater Arcane Sight, Greater Teleport
6th (8/day; DC 26) -- Chain Lightning, Disintegrate, Greater Dispel Magic
5th (8/day; DC 25) -- Cone of Cold, Hold Monster, Seeming, Sending
4th (8/day; DC 24) -- Fear, Greater Invisibility, Shout, Stoneskin
3rd (8/day; DC 23) -- Fireball, Fly, Haste, Protection from Energy
2nd (9/day; DC 22) -- Alter Self, Minor Image, Protection from Arrows, Scorching Ray, See Invisibility
1st (9/day; DC 21) -- Identify, Magic Missile, Protection from X, Ray of Enfeeblement, True Strike
0 (6/day; DC 20) -- Daze, Detect Magic, Detect Poison, Disrupt Undead, Light, Message, Open/Close, Ray of Frost, Read Magic

Abilities Str 10, Dex 22, Con 24, Int 12, Wis 10, Cha 31
SQ +10 enhancement bonus to charisma, +10 enhancement bonus to dexterity, +10 enhancement bonus to constitution, +5 deflection bonus to AC, +5 natural armor bonus to AC, +5 armor bonus to AC, +5 shield bonus to AC, +5 resistance bonus to saves
Feats Greater Spell Penetration, Heighten Spell, Improved Initiative, Maximize Spell, Quicken Spell, Silent Spell, Spell Penetration, Still Spell
Skills Concentration +30, Knowledge (arcana) +24, Listen +0, Spellcraft +26, Spot +0
Metamagic Specialist: This character can apply metamagic feats to spells without an increase in casting time.

CR 20

Encounter Treasure

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Race keywords: Human
Class keywords: Sorcerer
Sourcebooks: Dungeon Master's Guide, Player's Handbook

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