Celestial Dire Tiger
Dire Tiger
NG Large Magical Beast (extraplanar)
Init +2;
Senses Darkvision 60, Low-light Vision, Scent; Listen +6, Spot +7
AC 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
hp 120 (16 HD); DR 10/magic
SR 21
Resist Acid, Cold and Electricity 10
Fort +13,
Ref +12,
Will +11
Speed 40
Melee 2 Claws +20 (2d4+8) and Bite +14 (2d6+4)
Space/Reach 10 ft./5 ft.
Base Atk +12;
Grp +24
Atk Options Smite Evil 1/day (+16 damage)
Abilities Str 27, Dex 15, Con 17, Int 3, Wis 12, Cha 10
SQ Hide: In areas of tall grass or heavy undergrowth, a tiger gains a further +4 racial bonus on Hide checks.
Feats Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Run, Stealthy, Weapon Focus (claw)
Skills Hide +7, Listen +6, Move Silently +11, Spot +7, Swim +10, Uump +14
Pounce: If a dire tiger charges a foe, it can make a full attack, including two rake attacks.
Improved Grab: To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the lion establishes a hold and can rake.
Rake: Attack bonus +18, damage 2d4+4.