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Celestial Shark, Large

NG Large Magical Beast (extraplanar)
Init +6; Senses Blindsense, Darkvision 60, Keen Scent; Listen +8, Spot +7

AC 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
hp 38 (7 HD); DR 5/magic
SR 12
Resist Acid, Cold and Electricity 5
Fort +8, Ref +7, Will +3
Speed swim 60
Melee Bite +7 (1d8+4)
Space/Reach 10 ft./5 ft.
Base Atk +5; Grp +12
Atk Options Smite Evil 1/day (+7 damage)

Abilities Str 17, Dex 15, Con 13, Int 3, Wis 12, Cha 2
SQ Swim: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Great Fortitude, Improved Initiative
Skills Listen +8, Spot +7, Swim +11

CR 3

Encounter Treasure

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Race keywords: Celestial, Celestial, Shark, Shark, Shark, Celestial
Class keywords:
Sourcebooks: Monster Manual

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