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Celestial Sea Cat

Sea Cat
NG Large Magical Beast (extraplanar)
Init +1; Senses Darkvision 60, Low-light Vision, Scent; Listen +8, Spot +7

AC 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
hp 51 (6 HD); DR 5/magic
SR 11
Resist Acid, Cold and Electricity 5
Fort +8, Ref +6, Will +5
Speed 10, swim 40
Melee 2 Claws +9 (1d6+4) and Bite +4 (1d8+2)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +14
Atk Options Smite Evil 1/day (+6 damage)

Abilities Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
SQ Hold Breath: A sea cat can hold its breath for a number of rounds equal to 6 X its Constitution score before it risks drowning.
Swim: A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea cat can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Endurance, Iron Will
Skills Listen +8, Spot +7, Swim +12
Rend: A sea cat that hits with both claw attacks automatically deals an extra 2d6+6 points of damage.

CR 5

Encounter Treasure

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Race keywords: Celestial, Celestial, Sea Cat, Sea Cat, Sea Cat, Celestial
Class keywords:
Sourcebooks: Monster Manual

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