Celestial Sea Cat
NG Large Magical Beast (extraplanar)
Darkvision 60, Low-light Vision, Scent; Listen +8, Spot +7
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
51 (6 HD); DR 5/magic
Acid, Cold and Electricity 5
10, swim 40
2 Claws +9 (1d6+4) and Bite +4 (1d8+2)
10 ft./5 ft.
Smite Evil 1/day (+6 damage)
Str 19, Dex 12, Con 17, Int 3, Wis 13, Cha 10
SQ Hold Breath:
A sea cat can hold its breath for a number of rounds equal to 6 X its Constitution score before it risks drowning.
A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea cat can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Alertness, Endurance, Iron Will
Listen +8, Spot +7, Swim +12
A sea cat that hits with both claw attacks automatically deals an extra 2d6+6 points of damage.