NG Medium Magical Beast (extraplanar)
Darkvision 60, Low-light Vision; Listen +4, Spot +4
15 (+1 Dex, +4 natural), touch 11, flat-footed 14
22 (3 HD)
Acid, Cold and Electricity 5
20, swim 30
Bite +6 (1d8+6) or Tail Slap +6 (1d12+6)
Smite Evil 1/day (+3 damage)
Str 19, Dex 12, Con 17, Int 3, Wis 12, Cha 2
SQ Hold Breath:
A crocodile can hold its breath for a number of rounds equal to 4 X its Constitution score before it risks drowning.
A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A crocodile can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
Alertness, Skill Focus (Hide)
Hide +7, Listen +4, Spot +4, Swim +12
To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold and drags it into deep water, attempting to pin it to the bottom.