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Celestial Snake, Large Viper

NG Large Magical Beast (extraplanar)
Init +7; Senses Darkvision 60, Scent; Listen +5, Spot +6

AC 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 13 (3 HD)
SR 8
Resist Acid, Cold and Electricity 5
Fort +3, Ref +6, Will +2
Speed 20, climb 20, swim 20
Melee Bite +4 (1d4 plus poison)
Space/Reach 10 ft./5 ft.
Base Atk +2; Grp +6
Atk Options Smite Evil 1/day (+3 damage)

Abilities Str 10, Dex 17, Con 11, Int 3, Wis 12, Cha 2
SQ Climb: A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
Swim: A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Improved Initiative, Weapon Finesse
Skills Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8
Poison: Fortitude DC 11, initial and secondary damage 1d6 Con. The save DC is Constitution-based.

CR 2

Encounter Treasure

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Race keywords: Celestial, Celestial, Snake, Celestial, Viper, Snake, Snake, Celestial, Snake, Viper, Viper, Viper, Celestial
Class keywords:
Sourcebooks: Monster Manual

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