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Celestial Lion

NG Large Magical Beast (extraplanar)
Init +3; Senses Darkvision 60, Low-light Vision, Scent; Listen +5, Spot +5

AC 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
hp 32 (5 HD); DR 5/magic
SR 10
Resist Acid, Cold and Electricity 5
Fort +6, Ref +7, Will +2
Speed 40
Melee 2 Claws +7 (1d4+5) and Bite +2 (1d8+2)
Space/Reach 10 ft./5 ft.
Base Atk +3; Grp +12
Atk Options Smite Evil 1/day (+5 damage)

Abilities Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6
SQ Hide: In areas of tall grass or heavy undergrowth, a lion gains a further +8 racial bonus on Hide checks.
Feats Alertness, Run
Skills Balance +7, Hide +3, Listen +5, Move Silently +11, Spot +5
Pounce: If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab: To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the lion establishes a hold and can rake.
Rake: Attack bonus +7, damage 1d4+2.

CR 4

Encounter Treasure

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Race keywords: Celestial, Celestial, Lion, Lion, Lion, Celestial
Class keywords:
Sourcebooks: Monster Manual

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