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Celestial Dire Wolf

Dire Wolf
NG Medium Magical Beast (extraplanar)
Init +2; Senses Darkvision 60, Low-light Vision, Scent; Listen +7, Spot +7

AC 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
hp 45 (6 HD); DR 5/magic
SR 11
Resist Acid, Cold and Electricity 5
Fort +8, Ref +7, Will +6
Speed 50
Melee Bite +11 (1d8+10)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +15
Atk Options Smite Evil 1/day (+6 damage)

Abilities Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
SQ Survival: Dire wolves have a +4 racial bonus on Survival checks when tracking by scent.
Feats Alertness, Run, Track, Weapon Focus (bite)
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2
Trip: A dire wolf that hits with a bite attack can attempt to trip the opponent (+11 check modifier) as a free action without provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

CR 4

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Wolf, Dire Wolf, Dire Wolf, Celestial
Class keywords:
Sourcebooks: Monster Manual

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