Chimeric Dire Bear
LE Large Magical Beast
Low-light vision, scent; Listen +10, Spot +10
24 (-1 size,
192 (12 HD)
40' (8 squares), fly 50' (poor)
Full attack: bite +24 bear head (primary) 2d8+12, bite +22 dragon head (green) (2d6+6), butt +22 goat head (1d8+6) 2 claws +23 (2d4+6)
Weapon Focus (claw), Breath weapon (Su): every 1d4 rounds, 20’ cone, acid gas (chlorine), 3d8, DC 19)
Improved Grab, Hover
Str 35, Dex 14, Con 23, Int 4, Wis 12, Cha 10
Alertness, Cleave, Hover, Power Attack, Weapon Focus (claw)
Listen +10, Spot +10, Swim +15
Improved Grab (Ex)
To use this ability, the chimeric dire bear must hit with a claw attack. A chimeric dire bear can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
If a creature of Large size or larger hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).