NG Small Magical Beast (extraplanar)
Darkvision 60, Low-light Vision; Listen +2, Spot +5
16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
9 (2 HD)
Acid, Cold and Electricity 5
20, swim 30
Arms +5 (0) and Bite +0 (1d3)
Smite Evil 1/day (+2 damage)
Str 12, Dex 17, Con 11, Int 3, Wis 12, Cha 3
An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9
To use this ability, an octopus must hit a creature of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
An octopus can emit a cloud of jet black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment and all vision within the cloud is obscured.
An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.