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Celestial Snake, Small Viper

NG Small Magical Beast (extraplanar)
Init +3; Senses Darkvision 60, Scent; Listen +7, Spot +7

AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
hp 4 (1 HD)
SR 6
Resist Acid, Cold and Electricity 5
Fort +2, Ref +5, Will +1
Speed 20, climb 20, swim 20
Melee Bite +4 (1d2-2 plus poison)
Base Atk +0; Grp -6
Atk Options Smite Evil 1/day (+1 damage)

Abilities Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2
SQ Climb: A snake can always choose to take 10 on a Climb check, even if rushed or threatened.
Swim: A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Poison: Fortitude DC 10, initial and secondary damage 1d6 Con. The save DC is Constitution-based.

CR 1/2

Encounter Treasure

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Race keywords: Celestial, Celestial, Snake, Celestial, Viper, Snake, Snake, Celestial, Viper, Viper, Celestial
Class keywords:
Sourcebooks: Monster Manual

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