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Celestial Squid

NG Medium Magical Beast (extraplanar)
Init +3; Senses Darkvision 60, Low-light Vision; Listen +7, Spot +7

AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
hp 13 (3 HD)
SR 8
Resist Acid, Cold and Electricity 5
Fort +3, Ref +6, Will +2
Speed swim 60
Melee Arms +4 (0) and Bite -1 (1d6+1)
Base Atk +2; Grp +8
Atk Options Smite Evil 1/day (+3 damage)

Abilities Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2
SQ Swim: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Alertness, Endurance
Skills Listen +7, Spot +7, Swim +10
Improved Grab: To use this ability, a squid must hit a creature of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Ink Cloud: A squid can emit a cloud of jet black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment and all vision within the cloud is obscured.
Jet: A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

CR 1

Encounter Treasure

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Race keywords: Celestial, Celestial, Squid, Squid, Squid, Celestial
Class keywords:
Sourcebooks: Monster Manual

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