NG Medium Magical Beast (extraplanar)
Darkvision 60, Low-light Vision; Listen +7, Spot +7
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
13 (3 HD)
Acid, Cold and Electricity 5
Arms +4 (0) and Bite -1 (1d6+1)
Smite Evil 1/day (+3 damage)
Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2
A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Listen +7, Spot +7, Swim +10
To use this ability, a squid must hit a creature of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
A squid can emit a cloud of jet black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment and all vision within the cloud is obscured.
A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.