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Celestial Porpoise

Porpoise
NG Medium Magical Beast (extraplanar)
Init +3; Senses Blindsight 120, Darkvision 60, Low-light Vision; Listen +8, Spot +7

AC 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
hp 11 (2 HD)
SR 7
Resist Acid, Cold and Electricity 5
Fort +4, Ref +6, Will +1
Speed Swim 80
Melee Slam +4 (2d4)
Base Atk +1; Grp +1
Atk Options Smite Evil 1/day (+2 damage)

Abilities Str 11, Dex 17, Con 13, Int 3, Wis 12, Cha 6
SQ Blindsight: A silence spell negates a porpoise's blindsight. A porpoise that loses its blindsight for any reason also loses its +4 racial bonus to Spot and Listen checks.
Hold Breath: A porpoise can hold its breath for a number of rounds equal to 6 X its Constitution score before it risks drowning.
Swim: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A porpoise can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Weapon Finesse
Skills Listen +8, Spot +7, Swim +8

CR 1/2

Encounter Treasure

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Race keywords: Celestial, Celestial, Porpoise, Porpoise, Porpoise, Celestial
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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