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Celestial Dire Rat

Dire Rat
NG Small Magical Beast (extraplanar)
Init +3; Senses Darkvision 60, Low-light Vision, Scent; Listen +4, Spot +4

AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
hp 5 (1 HD)
SR 6
Resist Acid, Cold and Electricity 5
Fort +3, Ref +5, Will +3
Speed 40, climb 20
Melee Bite +4 (1d4 plus disease)
Base Atk +0; Grp -4
Atk Options Smite Evil 1/day (+1 damage)

Abilities Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4
SQ Climb: A dire rat can always choose to take 10 on Climb checks, even if rushed or threatened.
Feats Alertness, Weapon Finesse
Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4
Disease: Filth fever--bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

CR 1/3

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Rat, Dire Rat, Dire Rat, Celestial
Class keywords:
Sourcebooks: Monster Manual

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