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Abeil Soul Knife Queen

Female Abeil Queen Soul Knife
LN Medium Sized Monsterous Humanoid
Init +5; Senses Darkvision 60'; Listen +13, Spot +8
Languages Abeil, Common, Elven, Sylvan, Avian

AC 17 (+1 dex, +6 armour), touch 11, flat footed 16
hp 115 (15 HD); DR 10/+1
SR 21
Fort +9, Ref +12, Will +16
Speed 40', fly 80' (good)
Melee 2 claws +18 (1d6+4) and sting +12 (2d4+2 plus poison), or mind blade +19 (1d6+4 19/20 x2)
Base Atk +14; Grp +18
Special Actions Drone, Improved Grab, Mind Blade, Poison, Spells
Spells known Spells An Abeil Queen can cast divine spells as a 16th level druid (spells/day 6/7/6/6/5/5/3/3/2; save DC 15 + spell level).
Spells prepared 0Detect Magic (2), Detect Poison, Flare, Guidance, Purify Food and Drink.
1Calm Animals, Cure Light Wounds (3), Entangle (2), Pass Without Trace.
2Barkskin, Bear's Endurance, Flame Blade (2), Fog Cloud, Restoration, Lesser.
3Daylight, Dominate Animal, Magic Fang, Greater, Protection from Energy(2), Water Breathing
4Cure Serious Wounds, Flame Strike, Freedom of Movement, Giant Vermin, Spike Stones.
5Baleful Polymorph, Call Lightning Storm, Control Winds, Insect Plague (2.)
6Dispel Magic, Greater (2), Transport via Plants.
7Creeping Doom, Sun Beam, True Seeing.
8Cure Critical Wounds (Maximized), Word of Recall.
Power Points 2
Powers Known None

Abilities Str 18, Dex 13, Con 16, Int 15, Wis 21, Cha 18
SQ DroneAs a full round action an Abeil can beat its wings to create a droning buzz in a 60' spread. Each creature within the area must make a Will save (DC 21) or fall asleep as per the Sleep spell. There is no hit dice limit for this effect. Abeils are immune to their own drone attacks as well as those of other Abeils.
Hive Mind All Abeils within 25 miles of their queen are in constant communication. If one of them is aware of a particular danger, they all are. No Abeil in such a group is considered flanked unless they all are.
Improved Grab If an Abeil hits a single target that is at least one size catagory smaller than itself with both claws, it deals normal damage and attempts to start a grapple as a free action that does not provoke an attack of opportunity. If it gets a hold, it automatically hits with it's sting. Thereafter, the Abeil has the option to conduct the grapple normally, or simply use its claws to hold the opponent (-20 to grapple check, but the Abeil is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals damage from both claws and the sting.
Mind Blade As a move action the Abeil Queen can create a semi-solid blade composed of psychic energy distilled from her own mind. The Mind Blade is identical in always (except visually) to a short sword of medium size. The blade can be broken (it has hardness 10 and 10 hp), but the Abeil Queen can simply create another on her next move action. The moment she relinquishes her grip on the blade it dissipates. A mind blade is considered a magic weapon for the purposes of overcoming DR. A successful will save (DC 20) will sustain the Mind Blade in areas where psionics do not usually function.
Poison An Abeil Queen delivers her poison on each successful sting attack (fortitude save DC 20). The initial and secondary damage is the same (1d2 points of strength drain).
Feats Aligned Attack (Lawful), Flyby Attack, Great Fortitude, Improved Initiative, Maximize Spell, Scribe Scroll, Weapon Focus (Mind Blade), Wild Talent
Skills Concentration +14, Diplomacy +6, Hide +5, Intimidate +13, Knowledge (Nature) +10, Knowledge (The Planes) +10, Listen +13, Move Silently +5, Sense Motive +10, Spot +8
Possessions Chainmail +2, Cloak of Elvenkind, Scroll of Cure Moderate Wounds (3), Scroll of Sleet Storm (1), Scroll of Ice Storm (1), Scroll of Reincarnate (1), Scroll of Atonement (1), Scroll of Liveoak (1), Scroll of Heal (1), Scroll of Earthquake (1).

Height 5' 4"; Weight 125 lbs.; Hair Long Black; Skin Black & Yellow; Eyes Black; Age 210;

CR 12

Encounter Treasure

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Race keywords: Abeil, Abeil, Queen
Class keywords: Soul Knife
Sourcebooks: Expanded Psionics Handbook, Monster Manual II

— Contributed by Guild Lieutenant Guildmaster


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