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Celestial Monstrous Scorpion, Small

Monstrous Scorpion
NG Small Magical Beast (extraplanar)
Init +0; Senses Darkvision 60, Tremorsense 60; Listen +0, Spot +4

AC 14 (+1 size, +3 natural), touch 11, flat-footed 14
hp 6 (1 HD)
PR 6
Resist Acid, Cold and Electricity 5
Fort +4, Ref 0, Will 0
Speed 30
Melee 2 Claws +1 (1d3-1) and Sting -4 (1d3-1 plus poison)
Base Atk +0; Grp -4
Atk Options Smite Evil 1/day (+1 damage)

Abilities Str 9, Dex 10, Con 14, Int 3, Wis 10, Cha 2
Feats Weapon Finesse
Skills Climb +3, Hide +8, Listen +0, Spot +4
Constrict: A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab: To use this ability, a monstrous scorpion must hit with a claw attack. Poison: Fortitude DC 12, initial and secondary damage 1d2 Con. The save DC is Constitution-based.

CR 1/2

Encounter Treasure

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Race keywords: Celestial, Celestial, Monstrous Scorpion, Monstrous Scorpion, Monstrous Scorpion, Celestial
Class keywords:
Sourcebooks: Monster Manual

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