Nerubian Worker Crypt Fiend
LE Large Undead
darkvision 60-ft; Listen +3, Spot +3
17 (-1 size, 2 Dex, 6 natural), touch 11, flat-footed 11
26 (4 HD); fast healing 5
40-ft, burrow 10-ft, climb 20-ft
spear +6 (2d6+5) or
bite +6 (1d8+4 and poison) or
2 claws +1 melee (1d4+2) or
slam +6 (1d8+5)Ranged
javelin +5 (1d8+4)
poison (DC 14), web (DC 16)
Str 19, Dex 15, Con -, Int 12, Wis 10, Cha 10
Ability Focus (poision), Improved Initiative
Climb +15, Craft or Knowledge (any one) +4, Hide +8, Jump +7, Listen +3, Move Silently +12, Spot +3
Bite, Fortitude DC 14, 1d6 Str/1d6 Str. The save DC is Charisma-based.
The crypt fiend can throw a web 8/day as a std action. This is similar to an atk with a net, but has a max range of 50-ft with a RI of 10-ft and is effective against targets up to one size category larger than the nerubian. An entangled creature can escape with a successful Escape Artist check, or it may burst the web with a Str check. In either case, the DC is 10 + 1/2 the crypt fiend's HD + 2 racial bonus.
In addition to using webbing as an attack, a crypt fiend can spin a single strand to ascend or descend at its climb speed. The strand can hold the weight of the crypt fiend and one creature of Medium or smaller size.
Some crypt fiends can instead create sheets of webbing; all crypt fiends and nerubian webbin at their climb speed.
Fast Healing (Su):
When buried in the ground (burrowing), the crypt fiend has fast healing 5.
Nerubians have a +4 racial bonus on Spot checks and on Hide checks. A nerubian also has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. Crypt fiends have a +4 racial bonus on Hide/Move Silently checks.