Aasimar Sorcerer
Aasimar Sorcerer 4
NG Medium Outsider (Native)
Init +2;
Senses Darkvision 60 ft.; Listen +3, Spot +3
Auras Good (Faint)
Languages Celestial, Common, Elven
AC 13 (+2 Dex, +1 armor), touch 11, flat-footed 12
hp 15 (4 HD)
Resist Acid 5, Cold 5, Electricity 5
Fort +4,
Ref +4,
Will +7
+2 vs Petrificition and Electricty
Speed 30 ft.
Ranged longspear +1 (1d8)
Melee mwk light crossbow +4 (1d8)
Space/Reach 5-ft/5-ft (10-ft with longspear)
Base Atk +2;
Grp +1
Special Actions Aura of Menace
Combat gear Scroll of Invisibility (3), Scroll of Eagle's Splendor (3), Potion of Cure Light Wounds (2), Potion of Cure Serious Wounds
Spells known (CL 4th):
2nd (DC 16, 4/day) -
Glitterdust
1st (DC 15, 7/day) -
Shield, Protection from Evil, Color Spray, Expeditious Retreat
0th (DC 14, 6/day) -
Dancing Lights, Detect Magic, Read Magic, Mage Hand, Prestidigitation, Ray of Frost
Spell-Like Abilities (CL 4th)
1/day:
daylight
Abilities Str 8, Dex 14, Con 13, Int 12, Wis 12, Cha 18
Feats Celestial Sorcerer Aura, Celestial Sorcerer Heritage
Skills Concentration +8, Knowledge (Arcana) +8, Listen +3, Spellcraft +8, Spot +3
Possessions combat gear plus
cloak of resistance +1, bracers of armor +1, mwk light crossbow, longspear, spell component pouch
Aura of Menace (Su): By sacrificing a spell slot, all enemies within 20 foot burst around the aasimar sorcerer who fails a Will save (DC 14 + level of spell slot sacrificed) receives a -2 penalty on attacks, saves, skill checks, and ability checks for 24 hours or until they damage him. A creature who successfully damages the aasimar sorcerer or succeeds on the Will save cannot be unaffected by another aura of menace caused by the aasimar sorcerer.