Worg of Legend
Advanced Worg of Legend
NE Large Outsider (Native)
Init +8;
Senses Darkvision 60-ft, low-light vision, scent; Listen +4, Spot +4
Auras strong evil
Languages Worg, Common, Goblin
AC 23 (-1 Size, +4 Dex, +9 natural, +1 dodge), touch 14, flat-footed 18
hp 155 (10 HD); Fast Healing 5
Fort +19,
Ref +15,
Will +9
Speed 70 ft.
Melee +23/+23 bite (1d8+19)
Base Atk +10;
Grp +29
Atk Options Frightful Presence, Trip
Abilities Str 36, Dex 19, Con 29, Int 8, Wis 16, Cha 12
SQ Haste
Feats Ability Focus (Frightful Presence), Alertness, Improved Initiative, Improved Toughness, Track
Skills Hide +3, Listen +4, Move Silently +7, Spot +4, Survival +6*
Haste (Su): The worg of legend always acts as if affected by a haste spell (+1 bonus to AC and on attack rolls, +20 feet of movement, and one extra attack during a full attack sequence).
Frightful Presence (Su): The worg of legend can inspire fear in creatures with fewer HD within 20 ft. by roaring, growling, etc. Each affected creature must succeed on a DC 18 Will save or be shaken for as long as it remains within 20 ft. On a successful save, the creature is immune to the same worg of legend's frightful presence for 24 hours.
Trip (Ex): When the worg of legend hits with a bite attack, it can attempt to trip the opponent (+13 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.
*The worg of legend gains a +4 racial bonus on Survival checks when tracking by Scent