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Cambion Enforcer

Male Cambion Rogue 3
CE Medium Outsider (Chaotic, Evil, Extraplanar, Human, Tanar'ri)
Init +7; Senses darkvision 60 ft.; Listen +6, Spot +3
Languages Abyssal, Common; telepathy 30 ft.

AC 22 (+3 Dex, +4 natural, +5 [+1 chain shirt]), touch 13, flat-footed 19; Dodge
hp 20 (3 HD); DR 5/cold iron or good
Immune poison; SR 13
Resist acid 10, cold 10, electricity 10, fire 10
Fort +4, Ref +7, Will +2 evasion

Speed 40 ft. (8 squares)
Melee mwk short sword +6 (1d6+1) and claw +0 (1d4+1) or
2 claws +5 (1d4+1)
Base Atk +2; Grp +3
Atk Options sneak attack +2d6
Spell-Like Abilities (CL 3rd)
At will—detect magic
3/day—cause fear (DC 12)

Abilities Str 12, Dex 17, Con 15, Int 14, Wis 10, Cha 11
SQ aligned strike, trap sense +1, trapfinding
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Balance +10, Bluff +6, Climb +6, Escape Artist +8, Hide +8, Intimidate +8, Jump +12, Listen +6, Move Silently +8, Search +5, Spot +3, Tumble +10
Possessions masterwork short sword, +1 chain shirt, cloak of resistance +1
Aligned Strike (Su) A cambion's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

CR 4

Encounter Treasure

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Race keywords: Cambion
Class keywords: Rogue
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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