Cambion Enforcer
Male Cambion Rogue 11
CE Medium Outsider (Chaotic, Evil, Extraplanar, Human, Tanar'ri)
Init +8;
Senses darkvision 60 ft.; Listen +14, Spot +7
Languages Abyssal, Common
AC 26 (+3 Dex, +4 natural, +9 armor), touch 13, flat-footed 19; Dodge, Mobility; uncanny dodge
hp 60 (11 HD); DR 5/cold iron or good
Immune poison;
SR 21
Resist acid 10, cold 10, electricity 10, fire 10
Fort +7,
Ref +13,
Will +5
improved evasion
Speed 40 ft. (8 squares)
Melee +1 short sword +13/+8 (1d6+2) and claw +7 (1d4+1) or
2 claws +12 (1d4+1)
Base Atk +8;
Grp +9
Atk Options sneak attack +6d6
Spell-Like Abilities (CL 11th)
3/day—
cause fear (DC 12),
levitate,
poison (DC 15)
1/day—
blasphemy (DC 18),
polymorph
At will—
detect magic
Abilities Str 12, Dex 18, Con 16, Int 14, Wis 10, Cha 11
SQ aligned strike, trap sense +3, trapfinding, telepathy 30 ft.
Feats Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse
Skills Balance +17, Bluff +12, Climb +12, Escape Artist +15, Hide +15, Intimidate +16, Jump +23, Listen +14, Move Silently +15, Search +9, Spot +7, Tumble +17
Possessions +1 short sword,
+1 mithral full plate,
boots of striding and springing,
cloak of resistance +2
Aligned Strike (Su) A cambion's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Uncanny Dodge (Ex): A cambion enforcer retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 15th-level.