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Forest's Wrath

Female Human Druid 13
NG Medium Human
Init +4; Senses Listen +5, Spot +21
Languages Common, Druidic, Sylvan, Terran

AC 21 (FF 21, Touch 10) +8, +3 Wild Dragonhide Breastplate; +3, +1 Wild Darkwood Heavy Shield
hp 108 (13 HD)
Immune Poison
Fort +10, Ref +6, Will +13 see wildshape

Speed 20
Melee +11/+6 Melee (+1 Darkwood Club 1d6+2+1d6/crit 20/x2)
Ranged +10/+5 Ranged (Sling, Masterwork 1d4+1/crit 20/x2)
Base Atk +9; Grp +10
Atk Options Natural Spell, Power Attack, Wildshape.
Combat gear Potion of Align Weapon (5); Scroll of Animal Growth (9); Scroll of Animate Plants (13); Scroll of Cure Light Wounds, Mass (13) x2; Wand of Cure Serious Wounds (10) (Charges: 40); Scroll of Dispel Magic, Greater (13); Scroll of Heal (13) x2; Wand of Protection from Energy (10) (Charges: 20); Silversheen x2.
Spells prepared Druid Spells Prepared (6/7/6/5/5/4/2/1): 0- Detect Magic (x3), Light, Read Magic, Resistance ; 1-Endure Elements, Jump, Longstrider, Magic Stone, Obscuring Mist, (x2)Produce Flame ; 2-Barkskin (x2), Bull`s Strength, Cat`s Grace, Spider Climb, Summon Swarm ; 3-Call Lightning (x2), Magic Fang, Greater, Poison, Stone Shape ; 4-Air Walk, Flame Strike (x2), Rusting Grasp, Spike Stones ; 5-Death Ward, Insect Plague, Stoneskin, Wall of Thorns ; 6-Fire Seeds, Greater Call Lightning ; 7-Sunbeam.

Abilities STR 13, DEX 10, CON 15, INT 14, WIS 21, CHA 10
SQ Secret Language: Druidic, Nature Sense, Animal Companion, Wild Empathy (13+Cha.Mod), Spells, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape: 4x/day, Wild Shape (Tiny, Small, Medium, Large, Plant), Venom Immunity, A Thousand Faces.
Feats Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Scribe Scroll, Shield Proficiency, Track.
Skills Balance -2, Climb -1, Concentration +18, Escape Artist -2, Handle Animal +16, Heal +20, Hide -2, Jump -7, Knowledge (Nature) +22, Listen +5, Move Silently -2, Ride +2, Spellcraft +8, Spot +21, Survival +20, Swim +11.
Possessions combat gear plus Weapons: +1 Darkwood Club: Flaming; Iron, Cold Bullets, sling (50), Masterwork; Sling, Masterwork. Armor: +3 Dragonhide Breastplate: Wild. Shields: +1 Darkwood Shield, heavy wooden: Wild. (Spell Failure 40%). Goods: Coin: gp (262); Coin: sp (5). Magic: Potionof Align Weapon (5); Scroll of Animal Growth (9); Scroll of Animate Plants (13); Scroll of Cure Light Wounds, Mass (13) x2; Wand of Cure Serious Wounds (10) (Charges: 40); Scroll of Dispel Magic, Greater (13); Scroll of Heal (13) x2; Wand of Protection from Energy (10) (Charges: 20); Silversheen x2.
Wildshape
Dire Bear Form
Size/Type: Large Animal
Hit Points: 108
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 28 (-1 size; +1 Dex; +7 natural; +8, +3 Wild Dragonhide Breastplate; +3, +1 Wild Darkwood Heavy Shield), touch 10, flat-footed 27
Base Attack/Grapple: +9/+23
Attack: Claw +19 melee (2d4+10)
Full Attack: 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Saves: Fort +12, Ref +7, Will +13
Abilities: Str 31, Dex 13, Con 19, Int 14, Wis 21, Cha 10

A dire bear attacks by tearing at opponents with its claws.

Improved Grab (Ex)
To use this ability, a dire bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Shambling Mound Form
Size/Type: Large Plant
Hit Points: 108
Initiative: +4
Speed: 20 ft. (4 squares), swim 20 ft.
Armor Class: 31 (-1 size; +11 natural; +8, +3 Wild Dragonhide Breastplate; +3, +1 Wild Darkwood Heavy Shield), touch 9, flat-footed 31
Base Attack/Grapple: +9/+18
Attack: Slam +14 melee (2d6+5)
Full Attack: 2 slams +14 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, constrict 2d6+7
Special Qualities: plant traits
Saves: Fort +11, Ref +6, Will +13
Abilities: Str 21, Dex 10, Con 17, Int 14, Wis 21, Cha 10
Skills: Hide +3*, Move Silently +8

A shambling mound batters or constricts its opponents with two huge, armlike appendages.

Improved Grab (Ex)
To use this ability, a shambler must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Constrict (Ex)
A shambler deals 2d6+7 points of damage with a successful grapple check.
Height 5' 10; Weight 109 lbs.; Hair Red; Skin Tanned; Eyes Green; Age 21; Patron Deity Obad Hai,

CR 13

Encounter Treasure

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Race keywords: Human
Class keywords: Druid
Sourcebooks: Player's Handbook
Campaign: Age of Worms AP

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