Alu-Demon Attendant
Female Alu-demon Fighter 6
CE Medium Outsider (Chaotic, Evil, Extraplanar, Human, Tanar'ri)
Init +7;
Senses darkvision 60 ft.; Listen +4, Spot +4
Languages Abyssal, Common
AC 21 (+3 Dex, +4 natural, +4 [+2 leather armor]), touch 13, flat-footed 18
hp 45 (6 HD); DR 5/cold iron or good
Immune poison;
SR 16
Resist acid 10, cold 10, electricity 10, fire 10
Fort +6,
Ref +5,
Will +4
Speed 30 ft. (6 squares), fly 30 ft. (average)
Melee +1 longsword +10/+5 (1d8+5/19-20) or
lifeleech +8 (1d6+4 negative)
Base Atk +6;
Grp +8
Spell-Like Abilities (CL 6th)
3/day—
charm person (DC 15)
1/day—
detect thoughts (DC 16),
suggestion (DC 17)
Abilities Str 14, Dex 16, Con 12, Int 11, Wis 10, Cha 19
SQ aligned strike, telepathy 30 ft.
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Persuasive, Quick Draw, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Bluff +8, Climb +4, Diplomacy +6, Intimidate +10, Jump +5, Listen +4, Spot +4
Possessions +1 longsword,
+2 leather armor
Aligned Strike (Su) An alu-demon's natural weapons, as well as any weapons she wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Lifeleech (Su) Once per round as a standard action, an alu-demon can make a special touch attack against a living creature. If she hits, she deals 1d6 points of negative energy damage plus additional damage equal to her Charisma bonus. She gains half of any damage inflicted in this manner back as healing.