Female Alu-demon Fighter 10
CE Medium Outsider (Chaotic, Evil, Extraplanar, Human, Tanar'ri)
darkvision 60 ft.; Listen +5, Spot +5
22 (+4 Dex, +4 natural, +4 [+2 leather armor]), touch 14, flat-footed 18
75 (10 HD); DR 5/cold iron or good
acid 10, cold 10, electricity 10, fire 10
30 ft. (6 squares), fly 30 ft. (average)
Melee +1 defending longsword
+15/+10 (1d8+5/17-20) or
lifeleech +10 (1d6+5 negative)
(DC 17), dimension door
(DC 19), suggestion
At will—disguise self
Str 14, Dex 18, Con 12, Int 11, Wis 10, Cha 20
aligned strike, telepathy 30 ft.
Alertness, Combat Reflexes, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Iron Will, Persuasive, Power Attack, Quick Draw, Weapon Focus (longsword), Weapon Specialization (longsword)
Bluff +12, Climb +5, Diplomacy +9, Intimidate +15, Jump +5, Listen +5, Spot +5
Possessions +1 defending longsword
, +2 leather armor
, gloves of dexterity +2
Aligned Strike (Su)
An alu-demon's natural weapons, as well as any weapons she wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Once per round as a standard action, an alu-demon can make a special touch attack against a living creature. If she hits, she deals 1d6 points of negative energy damage plus additional damage equal to her Charisma bonus. She gains half of any damage inflicted in this manner back as healing.