N Large Construct
Low Light Vision, Darkvision 60; Listen +5, Spot +5
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
63 (6 HD); DR 3/adamantine
Mind Affecting Spells/abilities, poison, sleep, paralysis, stunning, disease, death, sneak attacks, critical hits
30 ft.; fly 50 ft. (clumsy)
2 Claws +10 (2d4+7) and Bite +8 (1d8+3)Ranged
6 Spikes +5 (1d8+3)
10-ft x 10-ft./5-ft.
Str 24, Dex 13, Con --, Int --, Wis 11, Cha 1
Flyby Attack, Multi Attack, Weapon Focus (spikes)
Listen +5, Spot +5
With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 ft. with no range increment. All targets must be within 30 ft. of each other. The creature can launch only twenty-four spikes in any 24-hour period.