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Effigy Manticore

N Large Construct
Init +1; Senses Low Light Vision, Darkvision 60; Listen +5, Spot +5

AC 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
hp 63 (6 HD); DR 3/adamantine
Immune Mind Affecting Spells/abilities, poison, sleep, paralysis, stunning, disease, death, sneak attacks, critical hits
Fort +2, Ref +3, Will +2
Speed 30 ft.; fly 50 ft. (clumsy)
Melee 2 Claws +10 (2d4+7) and Bite +8 (1d8+3)
Ranged 6 Spikes +5 (1d8+3)
Space/Reach 10-ft x 10-ft./5-ft.
Base Atk +4; Grp +15

Abilities Str 24, Dex 13, Con --, Int --, Wis 11, Cha 1
Feats Flyby Attack, Multi Attack, Weapon Focus (spikes)
Skills Listen +5, Spot +5
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 ft. with no range increment. All targets must be within 30 ft. of each other. The creature can launch only twenty-four spikes in any 24-hour period.
Height 7-ft; Weight 2000 lbs.; Hair Metallic spines; Skin Metal;

CR 6

Encounter Treasure

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Race keywords: Effigy, Effigy, Manticore, Manticore, Manticore, Effigy
Class keywords:
Sourcebooks: Complete Arcane, Monster Manual, Player's Handbook
Campaign: Eberron

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