Fiendish Large Monstrous Centipede (Summon Monster II)
NE Large Magical Beast (Augmented Vermin, Extraplanar)
Darkvision 60'; Listen +0, Spot +4
Infernal or Abyssal (choose one)
14 (-1 Size, +2 Dex, +3 natural), touch 11, flat-footed 12
13 (3 HD)
Cold 5, Fire 5
40 ft, climb 40 ft
Bite +3 (1d8+1 plus poison)
10 ft x 10 ft/5 ft
Smite Good (1/day), Poison
: Fortitude DC 11, damage 1d4 Dex. The save DC is Constitution-based.
(1/day): make a normal melee attack to deal 3 points extra damage against a good foe.
Str 13, Dex 15, Con 10, Int 3, Wis 10, Cha 2
SQ Vermin Traits
: Note that a fiendish vermin (by virtue of gaining the fiendish template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.
Climb +10, Hide +6, Listen +0, Spot +4
: +4 racial bonus on Spot checks, +8 racial bonus on Climb and Hide checks, and can choose to use their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.