Fiendish Medium Monstrous Scorpion (Summon Monster II)
NE Medium Magical Beast (Augmented Vermin, Extraplanar)
Darkvision 60', Tremorsense 60'; Listen +0, Spot +4
Infernal or Abyssal
14 (+4 natural), touch 10, flat-footed 14
13 (2 HD)
Cold 5, Fire 5
2 Claws +2 (1d4+1) and Sting -3 (1d4 plus poison)
smite good (1/day)
Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 2
Climb +5, Hide +4, Listen +0, Spot +4
: +4 racial bonus on Climb, Hide, and Spot checks.
: A monstrous scorpion deals automatic claw damage on a successful grapple check.
: To use this ability a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
: Fortitude DC 13, damage 1d3 Con. The save DC is Constitution-based.
(1/day): make a normal melee attack to deal 2 points extra damage against a good foe.
: Note that a fiendish vermin (by virtue of gaining the fiendish template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.