Fiendish Medium Shark (Summon Monster II)
NE Medium Magical Beast (Augmented Animal, Extraplanar)
Blindsense, Keen Scent, Darkvision 60'; Listen +6, Spot +6
Fiendish or Abyssal
15 (+2 Dex, +3 Natural), touch 12, flat-footed 13
16 (3 HD)
cold 5, fire 5
Swim 60 ft
Bite +4 (1d6+1)
Smite Good (1/day)
Str 13, Dex 15, Con 13, Int 3, Wis 12, Cha 2
Alertness, Weapon Finesse
Listen +6, Spot +6, Swim +9
: A shark can locate creatures underwater in a 30-foot radius. This ability works only when a shark is underwater.
: A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
: A shark has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
(1/day): make a normal melee attack to deal 3 points extra damage against a good foe.