Fiendish Snake, Medium Viper (Summon Monster II)
Fiendish Viper
CE Medium Magical Beast (Augmented Animal, Extraplanar)
Init +3;
Senses Darkvision 60', Scent; Listen +5, Spot +5
Languages Abyssal or Infernal
AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
hp 9 (2 HD)
SR 7
Resist Cold 5, Fire 5
Fort +3,
Ref +6,
Will +1
Speed 20 ft, climb 20 ft, swim 20 ft.
Melee Bite +4 (1d4-1 plus poison)
Base Atk +1;
Grp +0
Atk Options Smite evil (1/day)
Abilities Str 8, Dex 17, Con 11, Int 3, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Poison: Fortitude DC 11, damage 1d6 Con. The save DC is Constitution-based.
Smite Good (1/day): make a normal melee attack to deal 2 points extra damage against a good foe.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Blance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or their Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming provided it swims in a straight line.