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Male Wyrm Deep Dragon Sorcerer 1
CE Gargantuan Dragon (earth)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., improved low-light vision, keen senses; true seeing; Listen +45, Spot +45
Auras Frightful Presence (330 ft.; DC 34)
Languages Common, Draconic, Dwarf, Elf, Orc, Undercommon

AC 41, touch 6, flat-footed 41; (-4 size, +35 natural)
hp 522 (36 HD); DR 20/magic; Fast Healing 3
Immune immunity to charm related effects, paralysis, sleep; SR 32
Resist cold 10, fire 10
Fort +28, Ref +24, Will +26
Speed 40 ft., fly 200 ft. (clumsy), burrow 20 ft., swim 30 ft.
Melee bite +43 (4d8+8/19-20) and 2 claws +41 (4d6+4) and 2 wings +41 (2d6+4) and Tail slap +41 (2d8+12)
Ranged Ray +32
Space/Reach 20 ft./15 ft. (20 ft. w/ bite)
Base Atk +36; Grp +59
Atk Options magic strike, Dire Charge, Power Attack, Quicken Breath, Recover Breath
Special Actions change shape (serpent and human) 4/day, breath weapon (60 ft. cone; 22d8 acid; only affects organic; Ref DC 38 half), crush (4d6+12 plus pin; DC 36), tail sweep (30 ft. radius; 2d6+12; DC 36)
Spells known (CL 16th)
8th (DC 24; 3/day) – greater stunning breath
7th (DC 23; 5/day) – blasphemy, earthquake
6th (DC 22; 7/day) – acid storm*, fleshshiver*, mislead
5th (DC 21; 7/day) – cloudkill, dispelling breath, earthreaver*, wall of stone
4th (DC 20; 7/day) – blinding breath*, stone spikes, stoneskin, unholy blight
3rd (DC 19; 7/day) – dispel magic, haste, stone shape, nondetection
2nd (DC 18; 8/day) – eagle's splendor, invisibility, mirror image, soften earth and stone, web
1st (DC 17; 8/day) – mage armor, magic missile, protection from good, shield, ventriloquism
0 (DC 16; 6/day) – arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, open/close, prestidigitation
Spell-Like Abilities (CL 15th)
At will – Detect Magic, Freedom of Movement
3/day – Transmute rock to mud
2/day – Passwall

Abilities Str 33, Dex 10, Con 27, Int 23, Wis 23, Cha 22
Feats Ability Focus (breath weapon), Dire Charge, Epic Reflexes, Fast Healing, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Power Attack, Quicken Breath, Recover Breath
Skills Bluff +19, Climb +42, Concentration +21, Diplomacy +19, Hide +27, Intimidate +45, Jump +24, Knowledge (arcane) +45, Knowledge (dungeoneering) +45, Listen +45, Move Silently +39, Search +19, Sense Motive +42, Spellcraft +25, Spot +45, Survival +19 (+21 following tracks), Swim +53
Magic Strike (Su): Darkhoarder’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): 60 ft. cone, once every 1d4-1 (minimum 1) rounds, 22d8 acid damage, Reflex DC 38 half. Only affects organic materials.
Change Shape (Su): Darkhoarder can assume a Large serpentine form or a Medium or smaller humanoid form. The serpentine form counts as a Huge size creature for the purpose of squeezing. In this form, Darkhoarder’s natural armor bonus decreases to 29. He loses all claw attacks but gains a constrict attack against grappled opponents that deals 3d8 damage. It moves at 30 ft., flies at 10 feet (poor), and swims at 30 feet.
Height 50-ft; Weight 170000 lbs.; Skin Purple sheen; Eyes Violet;

CR 24

Encounter Treasure

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Race keywords: Deep Dragon, Dragon, Dragon, Deep
Class keywords: Sorcerer
Sourcebooks: Draconomicon, Drow of the Underdark, Monster Manual, Player's Handbook, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster


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