Infernal Fire Elemental
Half-Fiend Fire Elemental
NE Huge Outsider (fire, extraplanar, augmented elemental)
Init +13;
Senses Darkvision 60 ft.; Listen +11, Spot +12
Languages Ignan
AC 22 (-2 size, +9 Dex, +5 natural)
hp 152 (16 HD); DR 5/- or 10/magic
Immune Fire, poison;
SR 26
Resist acid, cold, electricity, fire 10
Fort +9,
Ref +17,
Will +7
Weakness Vulnerable to cold
Speed 60 ft. (12 squares); fly 60 ft. (average)
Melee 2 slams +19(2d8+6 plus 2d8 fire) and
Bite +14(2d6+3 plus 2d8 fire)
Space/Reach 15-ft. x 15-ft./15 ft.
Base Atk +12;
Grp +26
Atk Options Spring Attack, Burn (DC 23), Combat Reflexes, Smite Good 1/day (+16 damage)
Def Options Dodge; Mobility
Spell-Like Abilities (Save DC = 11 + level)
3/day –
Darkness, Poison, Unholy Aura
1/day –
Desecrate, Unholy blight, Contagion, Unhallow, Blasphemy, Horrid Wilting
Abilities Str 22, Dex 29, Con 20, Int 10, Wis 11, Cha 13
SQ Elemental traits
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative[B], Iron Will, Mobility, Spring Attack, Weapon Finesse[B]
Skills Listen +11, Spot +12
Burn (Ex): Those hit by an infernal fire elemental’s slam attack must succeed on a Reflex save (DC 23) or catch on fire. The flames burn for another 1d4 rounds. A burning creature can take a move action to put out the flame. Creatures hitting the fire elemental with natural weapons or unarmed attacks take fire damage as though they were hit and also catch fire.
Height 15-ft;
Weight 100 lbs.;
Hair None;
Skin Flames;
Age 155;