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Wheep

Undead
LE Medium Undead
Init +2; Senses blindsight 60 ft., darkvision 60 ft.; Listen +8, Spot +8
Languages Common

AC 29 (+2 Dex, +12 Natural, +5 Deflection) touch 17, flat-footed 27
hp 58 (9 HD); Fast Healing 10, DR 5/magic and piercing
Immune Undead Immunities
Resist +4 Turn Resistance
Fort +8, Ref +10, Will +13
Speed 30 ft.
Melee 2 claws +16 (1d8+11 plus poison tears) and bite +13 (1d6+5 plus poison tears)
Base Atk +4; Grp +11
Def Options Dodge
Special Actions Weeping Dirge

Abilities Str 33, Dex 15, Con -, Int 6, Wis 14, Cha 20
SQ Undead traits, unholy grace
Feats Dodge, Mobility, Multiattack, Weapon Focus (claws)
Skills Hide +8, Listen +8, Move Silently +8, Spot +8
Poison Tears (Ex): The poison tears that continually pour from a wheep’s empty eyes are actually an injury poison that coats the creature’s claws and fills its mouth. Whenever a wheep succeeds on a claw or bite attack, its foe is subject to the poison—injury, Fortitude DC 19, initial and secondary damage 1d6 Con. The save DC is Charisma based. The poison dissipates after an hour in the contact of air.
Unholy Grace (Su): A wheep adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class.
Weeping Dirge (Su): When it chooses (which is almost always, unless moving silently), a wheep can spend a free action each round crying and blubbering. All who hear the wheep’s awful, grave-born sorrow must make a DC 19 Will save or be shaken for the duration of the encounter. Once a particular creature saves against a wheep’s dirge, that creature cannot be affected again by the same wheep for 24 hours. This is a sonic effect. The save DC is Charisma based.
Height 6 feet; Weight 200 lbs.; Hair White wispy; Skin pale;

CR 11

Encounter Treasure

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Race keywords: Wheep
Class keywords:
Sourcebooks: Libris Mortis, Monster Manual, Player's Handbook

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