Elder Eidolon Advanced Canisphinx
N Large Construct
Low Light Vision, Darkvision 60 ft.; Listen +4, Spot +0
Insanity Aura (10 ft., DC 17)
30 (-1 size, +3 Dex, +14 natural, +4 deflection), touch 16, flat-footed 27
112 (15 HD); fast repair 5, DR 7/adamantine
Construct Immunities, Immunity to magic
60 ft. (12 squares), fly 90 ft. (poor)
Bite +20 (1d10+10) and 2 claws +15 (1d6+5) or 2 slams +20 (1d6+10)
10 ft./5 ft.
Str 30, Dex 17, Con -, Int -, Wis 11, Cha 1
construct traits, otherworldly geometry
Listen +4, Spot +0
Insanity Aura (Su):
The elemental forces that power an elder eidolon warp time and space and cause horrible hallucinations in those nearby. Any living creature within 10 feet of an eidolon must make a Will save (DC 17) each round or become confused for 1 round.
Immunity to Magic (Ex):
An eidolon is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
immediately repairs damage to an eidolon equal to the spellís caster level. Dimension anchor
causes an eidolon to cease functioning for 1 round (treat as if dazed). Dimensional lock
does not interfere with an eidolonís operation, but an eidolon that enters the area loses the benefits of its otherworldly geometry and its insanity aura.
A transmute rock to mud
spell slows the eidolon (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh
spell does not actually change an eidolonís structure, but negates its damage reduction and immunity to magic for 1 round.
Otherworldly Geometry (Su):
An eidolonís form incorporates what should be impossible geometrics. This warping of planar realities around an eidolon grant it a +4 deflection bonus to its Armor Class.