Lich Guildmaster (Dagger Guild)
Male Human (Lich) Wizard 7 / Rogue 3 / Arcane Trickster 10
NE Medium Undead
Init +8;
Senses Darkvision 60'; Listen +8, Spot +8
Auras Evil, Fear Aura (DC 22)
Languages Common, Goblin, Halfling
AC 26 (+6 Armor, +4 Dex, +4 Deflection, +2 Natural), Flat-Footed 22, Touch 18
hp 135 (20 HD); DR 15/Magic and Bludgeoning
Immune Cold, Electricity, Polymorph, Mind-affecting effects, Undead traits
Resist +4 Turn Resistance
Fort +11,
Ref +21,
Will +18
Evasion, +1 vs Traps
Speed 30 feet
Melee +1 Keen Rapier +13/+8 (1d6+1, 15-20/x2)
+10 Paralyzing Touch (1d8+5 negative energy plus
paralysis)
Ranged +1 Returning Dagger +17 (1d4+1, 19-20/x2)
Base Atk +10;
Grp +10
Atk Options Impromptu Sneak Attack (2/day), Paralysis Touch, Sneak Attack +7d6, Spells
Def Options Damage Reduction, Dodge, Evasion, Trap Sense +1
Special Actions Ranged Legerdemain (3/day), Trapfinding
Combat gear +1 Keen Rapier (8,320 gp),
+1 Returning Dagger (8,302 gp),
Rod of Lesser Maximize Metamagic (14,000 gp),
Wand of Orb of Acid (CL 10th, 14 charges) (8,400 gp)
Spells prepared Wizard Spells (CL 17th)
9th (2/day, DC 28) -- Quickened
Dominate Person (DC 24),
Time Stop.
8th (3/day, DC 27) --
Charm Monster, Mass,
Horrid Wilting, Quickened
Invisibility, Greater
7th (4/day, DC 26) --
Finger of Death, Prismatic Spray, Spell Turning, Summon Monster VII
6th (5/day, DC 25) --
Chain Lightning, Disintegrate, Dispel Magic, Greater, Globe of Invulnerability, Guards and Wards
5th (6/day, DC 24) --
Baleful Polymorph, Cone of Cold, Dominate Person, Magic Jar, Mordenkainen`s Private Sanctum, Telekinesis, Wall of Force
4th (6/day, DC 23) --
Arcane Eye, Dimension Door, Evard`s Black Tentacles, Invisibility, Greater, Invisibility, Greater, Orb of Acid, Stoneskin
3rd (6/day, DC 22) --
Displacement, Fly, Gaseous Form, Haste, Lightning Bolt, Steeldance
2nd (6/day, DC 21) --
Blinding Color Surge, Cloud of Knives, Darkness, Death Armor, Ice Knife, Web
1st (11/day, DC 20) --
Alarm, Disguise Self, Expeditious Retreat, Ice Dagger, Magic Missile, Orb of Acid, Lesser, Orb of Cold, Lesser, Orb of Electricity, Lesser, Orb of Sound, Lesser, Persistent Blade, Shield
0 (4/day, DC 19) --
Mage Hand, Open/Close, Prestidigitation, Ray of Frost
Abilities Str 10, Dex 18, Con --, Int 28, Wis 10, Cha 15
Feats Combat Casting, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Extend Spell, Improved Initiative, Quicken Spell, Scribe Scroll
Skills Balance +11, Bluff +7, Concentration +23 (+27 casting defensively), Decipher Script +16, Disable Device +27, Escape Artist +11, Gather Information +17, Hide +12, Jump +7, Knowledge (Arcana) +32, Knowledge (Local) +21, Knowledge (Nobility and Royalty) +15, Listen +8, Move Silently +12, Open Lock +7, Search +37, Sense Motive +8, Spellcraft +34, Spot +8, Tumble +26
Possessions combat gear plus 78 gp, 200 pp, Glass jar of diamond dust (2) (500 gp) (for
Stoneskin spells),
Amulet of Natural Armor +2 (8,000 gp);
Bracers of Armor +6 (36,000 gp);
Ring of Protection +4 (32,000 gp);
Gloves of Dexterity +4 (16,000 gp);
Headband of Intellect +6 (36,000 gp);
Heward`s Handy Haversack (2,000 gp);
Ring of Wizardry I (20,000 gp);
Cloak of Resistance +3 (9,000 gp)
Spellbook 9th -- All prepared, plus
Power Word, Kill, Wish
8th -- All prepared, plus
Mind Blank, Power Word, Stun, Symbol of Death, Trap the Soul
7th -- All prepared, plus
Limited Wish, Teleport, Greater
6th -- All prepared, plus
Analyze Dweomer, Circle of Death, Repulsion, True Seeing
5th -- All prepared, plus
Break Enchantment, Permanency, Rary`s Telepathic Bond, Sending, Teleport
4th -- All prepared, plus
Enervation, Ice Storm, Scrying, Wall of Ice
3rd -- All prepared, plus
Dispel Magic, Nondetection, Protection from Energy, Suggestion, Vampiric Touch
2nd -- All prepared, plus
Arcane Lock, Blindness/Deafness, Cat`s Grace, False Life, Knock, Magic Mouth, Melf`s Acid Arrow, Mirror Image, Misdirection, Scorching Ray, See Invisibility, Spider Climb
1st -- All prepared, plus
Charm Person, Color Spray, Comprehend Languages, Hold Portal, Mage Armor, Orb of Fire, Lesser, Protection from Good, True Strike
0th -- All PHB Cantrips
Fear Aura: Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save (DC 22) or be affected as though by a
fear spell cast by a 20th level Sorcerer. A creature that successfully saves cannot be affected by the same Lich's aura for another 24 hours.
Impromptu Sneak Attack: (2/day) An arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
Paralysis Touch Attack / Touch Attack: A lich's touch attack deals 1d8+5 points of negative energy damage to living creatures; a DC 22 Will save halves this damage, similarly, a DC 22 Fortitude save must be made, or the creature is permanently paralyzed.
Ranged Legerdemain: (3/day) An arcane trickster can perform one of he following class skills at a range of 30ft: Disable Device, Open Lock, or Sleight of Hand. An arcane trickster cannot take 10 on this check, and the DC is increased by 5.
Skills: Liches gain a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Turn Resistance: A lich has +4 turn resistance.
Height 5 ft 5;
Weight 128 lbs.;
Hair None;
Skin Skinless;
Eyes Red;
Age 61;
Patron Deity Vecna,