Fire Elemental Familiar
Fire Elemental
LE Small Elemental (extraplanar, fire)
Init +5;
Senses darkvision 60 ft.; Listen +4, Spot +6
Languages empathic link, speak with master
AC 18, touch 12, flat-footed 17; +1 Dex, +1 size, +6 natural
Defense Options Dodge
hp 21 (7 HD)
Immune fire; elemental traits
Resist improved evasion
Fort +4,
Ref +5,
Will +7
Weakness cold
Speed 50 ft./x4
Melee slam +6 (1d4 plus 1d4 fire)
Base Atk +4;
Grp +0
Atk Options burn, deliver touch spells
Abilities Str 10, Dex 13, Con 10, Int 8, Wis 11, Cha 11
SQ share spells
Feats Dodge, Improved Initiative, Weapon Finesse;
Skills Hide +10, Intimidate +3, Listen +4, Spot +6, Tumble +6
Burn (Ex): Those hit by a fire elemental's slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. If not put out (a move action), the fire burns for 1d4 rounds (DMG 303).
Elemental Traits: Immune to poison,
sleep, paralysis, and stunning. Not subject to critical hits or flanking.