Advanced 6 HD Fire Mephit
N Small Outsider (Extraplanar, Fire)
darkvision 60 ft.; Listen +6, Spot +6
16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
27 (6 HD); DR 5/magic, fast healing 2
30 ft., fly 50 ft. (average)
2 claws +7 melee (1d3 and 1d4 fire)
1/hour - scorching ray
1/day - heat metal
1/day - summon Mephit
Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
Dodge, Improved Initiative, Magical Aptitude
Bluff +8, Disguise +2 (+4 acting), Hide +11, Knowledge(arcana) +7, Listen +6, Move Silently +7, Spellcraft +8, Spot +6, Use Magic Device +13, Use Rope +1 (+3 with bindings)
Breath Weapon (Su):
15-foot cone, damage 1d8 fire, Reflex save half DC 12. Can be used every 1d4 rounds as a standard action.
Fast Healing (Ex):
A fire mephit heals only if it is touching a flame at least as large as a torch.
Summon Mephit (Sp):
Once per day, a mephit can attempt to summon another mephit of the same variety, with a 25% chance of success. A mephit that has been summoned cannot use its own summon ability for 1 hour.