Advanced 6 HD Fire Mephit
Fire Mephit
N Small Outsider (Extraplanar, Fire)
Init +5;
Senses darkvision 60 ft.; Listen +6, Spot +6
Languages Common, Ignan
AC 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
hp 27 (6 HD); DR 5/magic, fast healing 2
Immune fire
Fort +5,
Ref +6,
Will +5
Weakness cold
Speed 30 ft., fly 50 ft. (average)
Melee 2 claws +7 melee (1d3 and 1d4 fire)
Base Atk +6;
Grp +2
Atk Options Breath Weapon
Def Options Dodge
Spell-Like Abilities 1/hour -
scorching ray (DC 14)
1/day -
heat metal (DC 14)
1/day -
summon Mephit
Abilities Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15
Feats Dodge, Improved Initiative, Magical Aptitude
Skills Bluff +8, Disguise +2 (+4 acting), Hide +11, Knowledge(arcana) +7, Listen +6, Move Silently +7, Spellcraft +8, Spot +6, Use Magic Device +13, Use Rope +1 (+3 with bindings)
Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex save half DC 12. Can be used every 1d4 rounds as a standard action.
Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.
Summon Mephit (Sp): Once per day, a mephit can attempt to summon another mephit of the same variety, with a 25% chance of success. A mephit that has been summoned cannot use its own summon ability for 1 hour.