Drow Commander
Male Drow Fighter 9
NE Medium Humanoid (Elf)
Init +3;
Senses Darkvision 120 ft.; Listen +2, Spot +2
Languages Common, Draconic, Drow, Drow Sign Language, Giant, Goblin, Undercommon
AC 20 (+5 armor, +3 Dex, +1 enhancement, +2 deflection), touch 15, flat-footed 17
hp 54 (9 HD)
Immune sleep;
SR 20
Fort +6,
Ref +6,
Will +3
+2 racial on saves versus enchantment, +2 racial on Will saves versus spells
Weakness Light Blindness
Speed 30 ft.
Melee +1 longsword +14/+9 (1d8+6)
Ranged Hand Crossbow +13 (1d4+1 and drow poison)
Base Atk +9;
Grp +12
Atk Options Improved Disarm, Spring Attack, Whirlwind Attack
Def Options Combat Expertise, Dodge, Mobility
Spell-Like Abilities 1/day -
dancing lights, darkness, faerie fire
Abilities Str 16, Dex 16, Con 10, Int 14, Wis 10, Cha 10
SQ Autodetect secret doors within 5 ft.
Feats Combat Expertise, Dodge, Improved Disarm, Mobility, Spring Attack, Weapon Focus(longsword), Weapon Specialisation(longsword), Whirlwind Attack
Skills Intimidate +12, Jump +15, Knowledge (dungeoneering) +8, Listen +2, Search +4, Spot +2
Possessions +1 drowcraft Breastplate, Heavy Steel Shield,
+1 longsword, mwk Hand Crossbow, 20 bolts with Drow sleep poison
Drow Poison: DC 13, Initial Damage: Unconscious, Secondary Damage: Unconscious for 2d4 hours
Light Blindness: Abrupt exposure to bright light (such as sunlight or a
daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled for as long as they remain in the affected area.