Celestial Bison (Summon Monster III)
Celestial Bison
NG Large Magical Beast (Augmented Animal)
Init +0;
Senses Darkvision, Low-Light Vision, Scent; Listen +7, Spot +5
Auras Good
Languages Celestial
AC 13 (-1 Size, +4 Natural), Touch 9, Flat-Footed 13
hp 37 (5 HD); DR 5/magic
SR 10
Resist Acid 5, Cold 5, Electricity 5
Fort +7,
Ref +4,
Will +1
Speed 40 ft.
Melee Gore +8 melee (1d8+9)
Space/Reach 10 ft / 5 ft.
Base Atk +3;
Grp +13
Atk Options Smite Evil (1/day), Stampede
Abilities Str 22, Dex 10, Con 17, Int 3, Wis 13, Cha 4
SQ Darkvision, Low-Light Vision, Scent
Feats Alertness, Endurance
Skills Listen +7, Spot +5
Smite evil (1/day): make a normal melee attack to deal 5 points extra damage against an evil foe.
Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the heard (Reflex DC 18 half). The save is Strength-based.