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Archconjurer

Male Human Conjurer 16/Archmage 3
LE Medium Humanoid (Human)
Init +2; Senses Listen +9, Spot +9
Languages Common, Elven, Dwarven, Goblin, Celestial, Infernal, Abyssal

AC 22 (+7 bracers, +3 ring, +2 Dex), touch 15, flat-footed 20, helpless 15
hp 95 (19 HD)
Fort +11, Ref +11, Will +17
Speed 30-ft
Melee +2 evil outsider bane dagger +11/+6(1d4+2/19-20) or
+2 evil outsider bane dagger vs evil Outsiders +13/+8(1d4+4 plus 2d6/19-20) or
+4 dagger +13/+8 (1d4+4/19-20)
Base Atk +9; Grp +9
Combat gear wand of orb of force (CL 9th, 36 charges), scroll of detect thoughts, scroll of solid fog, scroll of summon swarm, potion of cure critical wounds (x2), potion of gaseous form
Spells prepared (CL 19th; spell pen(4)):
9th (DC 25) - gate
9th (DC 24) - imprisonment
9th (DC 23) - meteor swarm, wish
8th (DC 24) - greater planar binding, incendiary cloud
8th (DC 22) - quickened shout, temporal stasis
7th (DC 23) - quickened sleet storm, summon monster VII
7th (DC 22) - spell turning
7th (DC 21) - forcecage, prismatic spray
6th (DC 22) - acid fog, planar binding
6th (DC 21) - globe of invulnerability
6th (DC 20) - disintegrate, Mordenkainen's lucubration
5th (DC 21) - lesser planar binding, vitriolic sphere
5th (DC 20) - dismissal
5th (DC 19) - cone of cold, contact other plane
4th (DC 20) - dimension door, Evard's black tentacles
4th (DC 19) - lesser globe of invulnerability, stoneskin
4th (DC 18) - resilient sphere, shout
3rd (DC 19) - greater mage armor, summon monster III
3rd (DC 18) - dispel magic
3rd (DC 17) - arcane sight, fly, lightning bolt
2nd (DC 18) - acid arrow, summon monster II
2nd (DC 17) - resist energy
2nd (DC 16) - darkvision, scorching ray, see invisibility
1st (DC 17) - grease, mage armor, obscuring mist
1st (DC 16) - hold portal
1st (DC 15) - comprehend languages, expeditious retreat
0 (DC 16) - acid splash
0 (DC 14) - detect magic, light, prestidigitation, read magic
Spell-Like Abilities (CL 19th):
2/day (DC 21) - greater teleport 2/day (DC 19) - quickened dismissal 2/day (DC 15) - magic missle

Abilities Str 10, Dex 14, Con 14, Int 19, Wis 12, Cha 12
SQ summon familiar, high arcana
Feats Augment Summoning, Combat Casting, Craft Wondrous ItemB, Greater Spell Focus (Conjuration), Greater Spell Penetration, Quicken SpellB, Scribe ScrollB, Skill Focus (Spellcraft)B, Spell Focus (Abjuration), Spell Focus (Conjuration), Spell Mastery (darkvision, dispel magic, greater mage armor, scorching ray), Spell Penetration
Skills Appraise +4 (+6 for Alchemy items), Concentration +24 (+28 on the defensive), Craft (alchemy) +9, Decipher Script +15, Diplomacy +5, Knowledge (arcana) +26, Knowledge (religion) +10, Knowledge (the planes) +13, Listen +9, Search +9, Sense Motive +12, Spellcraft +29, Spot +9, Survival +1 (+3 on non-material planes, +3 to follow tracks)
Possessions combat gear plus robe of mysterious conjurations, bracers of armor +7, ring of protection +3, cloak of resistance +3, iron flask (empty), ring of djinni calling
Spellbook As above plus:
9th - dominate monster, etherealness, freedom, Mordenkainen's disjunction, refuge, summon monster IX, teleportation circle
8th - antipathy, Bigby's clenched fist, binding, dimensional lock, discern location, greater shout, incendiary cloud, maze, mind blank, summon monster VIII
7th - banishment, greater arcane sight, greater teleport, instant summons, limited wish, Mordenkainen's magnificent mansion, plane shift, power word blind, reverse gravity, symbol of stunning, teleport object
6th - analyze dweomer, antimagic field, Bigby's forceful hand, contingency, geas/quest, greater dispel magic, greater heroism, repulsion, summon monster VI, true seeing, wall of iron
5th - baleful polymorph, break enchantment, cloudkill, feeblemind, hold monster, major cration, mind fog, Mordenkainen's private sanctum, passwall, permanency, sending, servant horde, summon monster V, telekinesis, telepathic bond, teleport, wall of stone
4th - arcane eye, charm monster, crushing despair, detect scrying, dimensional anchor, lesser geas, locate creature, minor creation, orb of force, polymorph, scrying, solid fog, summon monster IV, wall of ice
3rd - bands of steel, blink, deep slumber, fireball, gaseous form, haste, hold person, magic circle against evil, magic circle against good, phantom steed, sepia snake sigil, shout, sleet storm, slow, stinking cloud, suggestion, water breathing
2nd - alter self, arcane lock, darkness, daze monster, detect thoughts, fog cloud, glitterdust, gust of wind, levitate, summon swarm, touch of idiocy, web, whispering wind
1st - alarm, burning hands, charm person, endure elements, featherfall, identify, jump, lesser orb of acid, magic missle, protection from evil, protection from good, shocking grasp, sleep, summon monster I, unseen servant
0 - arcane mark, daze, mage hand, mending, message, open/close, ray of frost, resistance
High Arcana: Spell-like ability ([quickened] Dismissal, Greater Teleport, Magic Missile) Prohibited Schools: Illusion, Necromancy.
Height 5-ft 6-in; Weight 165 lbs.; Hair White; Skin Tan; Age 40;

CR 19

Encounter Treasure

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Race keywords: Human
Class keywords: Archmage, Conjurer, Wizard, Wizard, Conjurer
Sourcebooks: Complete Arcane, Dungeon Master's Guide, Magic Item Compendium, Player's Handbook

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