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Celestial Dire Badger (Summon Monster III)

Celestial Dire Badger
CG Medium Magical Beast (Augmented Animal)
Init +3; Senses Darkvision, Low-Light, Scent; Listen +6, Spot +6
Auras Good
Languages Celestial

AC 16 (+3 Dex, +3 Natural), touch 13, flat-footed 13
hp 28 (3 HD)
SR 8
Resist Acid 5, Cold 5, Electricity 5
Fort +7, Ref +6, Will +4
Speed 30 ft, Burrow 10 ft
Melee 2 Claws +4 (1d4+2)
Bite -1 (1d6+1)
Base Atk +2; Grp +4
Atk Options Rage, Smite Evil (1/day)

Abilities Str 14, Dex 17, Con 19, Int 3, Wis 12, Cha 10
SQ Darkvision, Low-Light Vision, Scent
Feats Alertness, Toughness, TrackB
Skills Listen +6, Spot +6
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Smite Evil: (1/day) make a normal melee attack to deal 3 points extra damage against an evil foe.

CR 2

Encounter Treasure

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Race keywords: Celestial, Celestial, Dire Badger, Dire Badger, Dire Badger, Celestial
Class keywords: Summon Monster III
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster


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